Let’s talk about the evolution of video games! Shereef Morse and Abraham Morales are experienced game developers. They compared the games from the past with those from the present.
Shereef Morse is a video game producer, businessman and occasional programmer. He started in the game industy in the early 2000s. He is currently the CEO of Tic Toc Games.
Abraham Morales is a Game Producer of Tic Tic Games. In general, he is a software engineer and a game producer for the past 10 years.
Shereef: My team, they all like the old school late 80s early 90s shoot ’em ups, but there haven’t been a lot of shoot ’em ups that show up lately in games. They’re trying to figure out a way of kind of paying homage to their favorite late 80s and early 90s shoot ‘em ups and at the same time make it very accessible so that anyone could play it. And one of the ideas was to give it this really cute aesthetic and beautiful adorable art style; cute dogs and cats, rabbits and bears inside this game each one of them having their unique abilities and each of these abilities come from old schools shmups. The dog has a strong Gradius feel to it. Some of the enemies have a Gradius feel to it. There’s a lot of love for games like Ikaruga. At the end that helped inspire us. But not as hard at the beginning they kind of ease you into those games to make it more accessible. I had the motivation to make an accessible shoot ’em up that everyone could enjoy by themselves or together.
Who wrote the script? Is there any story-driven related element going on here with these animals?
Shereef: These animals are Earth’s beautiful white cats, basically, right? And they were put inside of a ship to escape the destruction being caused by an alien invasion. It’s really about these animals once they went out into space they were found by another alien race that trains them how to defend themselves and come back and fight to get the Earth back. Your job is to liberate each of the planets in the Solar system with your team of adorable pets that are in battle suited up in mech suits and liberate each of the planets from the invading armies of the dark type. But you can see some of this clever banter happening below. It’s very much homage to games like Star Fox 64 where you get the mission briefings.
Is there a symbol behind those animals?
Shereef: There is a little bit of symbolism in there. We do kind of have an unlockable story that has players progress through the world if they find all the hidden memory, it will tell them a little bit more about the backstory of the dark type. So your journalistic instincts are right in asking but some of that we were trying to keep as unlockable so that players are surprised by it.
It’s weird that the art style and the design is not unified to the dramatic theme of the cutscene.